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Author Topic: Hide N Seek Rule and Set Up  (Read 291 times)

Balls

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Hide N Seek Rule and Set Up
« on: April 17, 2014, 07:03:06 pm »
Intro

Been playing a lot of Hide and Seek as of late and have found great differences what are believed to be the rules, I am attempting here to give the fairest and simplest rule set I can.

What is Hide and Seek?

Hide and seek is a custom made game made by players on Crystal Scar (Dominion).
There are two teams, the hiders and the Seekers. To win Seekers must kill all Hiders until they have no lives and must do so before 40 min, if even one hider lasts the full 40 min they win, Seekers have full use of their champs however Hiders can only use Crowd Control to save themselves.
See here for a definition of Crowd Control

Setting up a game
Click Play & create a Normal (not Tournament) custom game.
Choose the Crystal Scar Map.
Leave the team size on 5 and allow spectators.
Change the Game Type to Tournament Draft.
Change the Name of the game to Hide and Seek.
Wait until Teams are full and start.
Ban/Choose champs - Play!

Pre-game Rules

Champion Selection

Permabans: Teemo, Eve (both sides), Rangar (Seekers) and Shaco (Hiders).
This means these champs do not need to be banned during the ban stages.

Summoner Spells

Seekers are allowed all Summoner spells however Hiders are not, listed following.
Banned Spells: Clarity, Garrison, Heal, Revive, Smite, Barrier, Ignite, Clairvoyance.
Allowed: Ghost, Cleanse, Teleport, Exhaust, Flash.

Core Rules

To play you must have a minimum of 13 champions available (6 bans + ~6 other players).
The default number of players in Hide and Seek is 5 Hiders and 2 Seekers, however this is changeable as long as you still follow the rules.

Neither Hiders or Seekers are allowed to capture turrets, either team doing so will result in the immediate end of the game and loss for that team.

Lives

If going by default (5v2) Hiders have 5 lives.
However if you dont not follow default depending on how many Hiders/Seekers there are, the hiders have more or less lives, to calculate their lives use the following (rounded up):
Lives = (10 - Hiders) * seekers / 2

Rules for Hiders
If Hiders break the Rules, the Rule breakers get a -1 (lose 1 life)
Only 2 Hiders per bush
After respawning Hiders may call Grace (must be in /all chat) to gain 30 seconds of safe time after they leave the platform in which seekers may not kill them.
However touching the shrines, using CC, or any other action that affects the game ends grace immediately, If the Hider is intentionally attacked during grace may get +1 (1 life), if the Hider is killed they may get +2.
Hiders cannot enter or stay on the spawn platform, camping or re-entering the base will result in an instant -1, causing a Seeker to die by knocking, pulling or throwning them into the base results in a -2.
Hiders may only use Crowd Control, Movement, and Self-target (heals, debuffs, etc) Abilities
Auto Attacks are not allowed unless needed to use CC (For example Udyr's bear stance or Blitzcranks Power Fist), buying Frozen mallet does not allow make this rule to apply.
Hiders cannot kill a seeker unless they fail for more than 5 seconds to recall while under 300-400 HP, They may also kill them if they continue to pursue while under.
Hiders may not interrupt a Seekers recall under any circumstance, intentional interruptions will result in a -1.
Rylais is only allowed if the Spell has CC. (For example Nunu´s Ice Blast)
Hiders must not buy any of the banned items listed below, if purchased Hiders are given to chance to recall immediately before getting -1, any use of the item while it is held also results in a -1.
No Recalling at any point unless the above rule is in place, faking results in a -1!
Once a Hider has no lives they must stay out of the fog and may not heal or lay traps at any point, any hider entering an area not lit up or that is assisting their team is allowed to be killed.
Any abuse, trolling, or otherwise negative behavior will result in a -1 for the offending Hider.

Rules for Seekers
Seekers cannot leave base until 2 minute sin.
Seekers must return to their base when under 300-400 or else Seekers are permitted to kill you (while still abiding by the rules).
Seekers may recall at any time, once recalling they cannot cancel, they must finish the recall regardless of the circumstances, faking a recall will result in a +1 to all Hiders.
Seekers must not buy any of the banned items listed below, if purchased Seekers are given to chance to recall immediately before all of the Hiders get +1, any use of the item while it is held also results in a +1 for the champion it is used on.
After respawning Hiders may call Grace (must be in /all chat) to gain 30 seconds of safe time after they leave the platform in which seekers may not kill them.
However touching the shrines, using CC, or any other action that affects the game ends grace immediately, If the Hider is intentionally attacked during grace may get +1 (1 life), if the Hider is killed they may get +2.
Any abuse, trolling, or otherwise negative behavior will result in a +1 for the victim Hider/s.

In-Game Rules

Items

Some items due to their power in Hide and Seek are banned, different items are banned for either side, list as follows.

Banned items for Hiders:
Frozen Mallet
Entropy
Thornmail
Sunfire Cape
Guardian Angel
Oracle's Extract (allowed after 20 min)
Twin Shadows (allowed after 20 min)
Hextech Sweeper (allowed after 20 min)
Banned items for Seekers:
Frozen Mallet
Thornmail
Guardian Angel
Oracle's Extract (allowed after 20 min)
Twin Shadows (allowed after 20 min)
Hextech Sweeper (allowed after 20 min)

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